Screen capture of environment within Unity.
Scripting C# AI behaviour - characters move to waypoints
Environment design
Hand drawn - with uv maps to give depth
terrain generator with planted flowers and environment
setting up a character controller, physics in tail bone - camera follow is with VC Camera - Cinemacine which features easing and composition controls
Maps into spread sheet and uvs
design
Some quick online tools for producing fake normals from images
in game
Setup in unity, environment creation, animation, character controller - some simple c# scripting of creatures. The Gargoyle belongs to Unity assets