2017 Math Monster - render FBX to texture.

Design and animation by me (except for the buttons)

Design and animation by me (except for the buttons)

A simple test of features - design wise I'd change the UI functionality
The Game tiles to be draggable. And dragging them onto the chosen target, to complete the puzzle.
Language localisation eng - ger,
Connection to ads
Volume controller for sfx /music

One technical problem I encountered with the bones/planes being animated was keeping the 2d characters aligned to the UI world, when the canvas scaled - ugly clipping or weird positions resulted - the UI and 3d were not playing nicely

One technical problem I encountered with the bones/planes being animated was keeping the 2d characters aligned to the UI world, when the canvas scaled - ugly clipping or weird positions resulted - the UI and 3d were not playing nicely

UI backgound was mine - buttons were part of a pack

UI backgound was mine - buttons were part of a pack