basic triggers setup (not yet configured for shots)
cinemachine composition setup and path follow
From concept to reality: I modeled, designed this 3D scene in Blender, including the curious mystery solving cat. The slugs (greebles) were created by another artist (Andrin Hess) - this is within unity - lit and materials added. (VFX Polygon Arsenal)
floor traps
3D Environment Artist & Animator
Created a fully realized 3D environment in Blender including the designs, integrated into a Unity scene using Cinemachine for dynamic camera work. Designed a haunted, magical mansion in Art Nouveau style and animated the main character, a cat, and various props (106 models in total). Handled lighting setup within Unity.