Thesis AR Tests and Final project

Fun with hand tracking.

Certain creatures, like this eel and the puffer fish, could be driven with a virtual controller. The controller would appear when you tapped on them, and once you were done, tapping the screen again would make it disappear.

Certain creatures, like this eel and the puffer fish, could be driven with a virtual controller. The controller would appear when you tapped on them, and once you were done, tapping the screen again would make it disappear.

All creatures Video

To accommodate the phone-based AR format, I developed a standalone gallery kiosk app. This app streamlined the process, letting users download and install the game APK themselves via a direct Google Drive link

To accommodate the phone-based AR format, I developed a standalone gallery kiosk app. This app streamlined the process, letting users download and install the game APK themselves via a direct Google Drive link

AR on nexus S Gallery Event

AR on nexus S Gallery Event

The room was measured so that the computer screen could act as a spatial marker. When a user initialized the app by pointing their phone directly at the screen, it would reliably load the virtual items into the room in their correct positions.

The room was measured so that the computer screen could act as a spatial marker. When a user initialized the app by pointing their phone directly at the screen, it would reliably load the virtual items into the room in their correct positions.

Modelled, designed, and animated by me. Originally, the idea was to be a zoo application, but in the end I decided on Reef. These are some very early models and ideas.

Trying to catch the tram ;0)

Trying to catch the tram ;0)

The room was measured so we could add characters to float above the computer screens and let animals fly around near the ceiling. This placement was deliberate—by putting the AR elements high up, we avoided having to mask out so many people in the room, l

The room was measured so we could add characters to float above the computer screens and let animals fly around near the ceiling. This placement was deliberate—by putting the AR elements high up, we avoided having to mask out so many people in the room, l

To reimagine the real world—personally, my biggest hope is for AR to move past mobile devices and into wearables. And to have the computer power available to make that dream come true... it's still a few years away, but it's exciting nonetheless

To reimagine the real world—personally, my biggest hope is for AR to move past mobile devices and into wearables. And to have the computer power available to make that dream come true... it's still a few years away, but it's exciting nonetheless

A game board feature from Niantic let users tap the ground for their character to walk to that spot, including jumping up onto different surfaces. It was kind of fun.

A game board feature from Niantic let users tap the ground for their character to walk to that spot, including jumping up onto different surfaces. It was kind of fun.

Plenty of room to discover. Little creatures hidden around...

Plenty of room to discover. Little creatures hidden around...

A little Play with procedural generation

I built an editor using Google Earth to place markers, export them as a KML file, and import them into Unity. The game, made with Niantic LightShip, then places objects at the correct GPS locations.